Bedi
- Hit points · HP
- 52
- Armour class · AC
- 10
- Level
- —
- Strength
- 20+5
- Dexterity
- 10+0
- Constitution
- 16+3
- Intelligence
- 10+0
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 5
Inciting Howl
Each ally within earshot can move an additional 3m during their next turn.
Action
Rage: Wolf Heart
Enter a
Rage so inciting it spurs on your allies.
Bonus ActionRage Charge
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Reckless Attack
Until your next turn, you have
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Danger Sense
You sense when things aren't as they should be.
You have
Advantage on Dexterity
Saving Throws against traps, spells, and surfaces.
To gain this benefit, you can't be Blinded or Incapacitated.
You have
Advantage on Dexterity
Saving Throws against traps, spells, and surfaces. To gain this benefit, you can't be Blinded or Incapacitated.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Wolf Heart
While
Raging, you can use
Inciting Howl, and your allies have
Advantage on melee
Attack Rolls against enemies within 2m of you.
Advantage on melee
Attack Rolls against enemies within 2m of you.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.