Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHalf-Orc · Act 2

Bedi

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Hit points · HP
52
Armour class · AC
10
Level
—
Difficulty
Strength
20+5
Dexterity
10+0
Constitution
16+3
Intelligence
10+0
Wisdom
10+0
Charisma
10+0

Attacks and skills 5

Inciting Howl
Each ally within earshot can move an additional 3m during their next turn.
Action
Rage: Wolf Heart
Enter a Rage so inciting it spurs on your allies.
Bonus ActionRage Charge
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Reckless Attack
Until your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage against you.
Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Danger Sense

You sense when things aren't as they should be.

You have Advantage on Dexterity Saving Throws against traps, spells, and surfaces.

To gain this benefit, you can't be Blinded or Incapacitated.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Wolf Heart

While Raging, you can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within 2m of you.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.