Harper Elindale
- Hit points · HP
- 34
- Armour class · AC
- 11
- Level
- —
- Strength
- 10+0
- Dexterity
- 12+1
- Constitution
- 10+0
- Intelligence
- 16+3
- Wisdom
- 12+1
- Charisma
- 12+1
Attacks and skills 4
Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage types
Fire
Magic Missile
Level 1 spell
Shoot 3 magical darts, each dealing 1d4+1 Force damage. They always hit their target.
18m
ActionLevel 1 spell slot
Possible damage types
Force
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Brave
You have
Advantage on
Saving Throws against being Frightened.
Advantage on
Saving Throws against being Frightened.Halfling Luck
When you roll a 1 on an
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.