Redcap Blood Sage
- Hit points · HP
- 27
- Armour class · AC
- 12
- Level
- 4
- Strength
- 16+3
- Dexterity
- 13+1
- Constitution
- 16+3
- Intelligence
- 10+0
- Wisdom
- 14+2
- Charisma
- 9-1
Attacks and skills 9
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Bloodlust
The redcap's bloodthirsty cries fill one of its allies with bloodlust. It heals when it kills a creature and can attack three times.
12m
Action
concentration
Hold Person
Level 2 spell
18m
Wisdom saving throw
ActionLevel 2 spell slot
concentration
Ironbound Pursuit
Launch a flying kick that pushes the target back 2m and knocks it
Prone.
1.5m
Dexterity saving throw
Action
Possible damage types
Bludgeoning
Ironbound Pursuit
Launch a flying kick that pushes the target back 2m and knocks it
Prone.
1.5m
Dexterity saving throw
Action
Possible damage types
Bludgeoning
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Multiattack
Aim multiple attacks at a target.
1.5m
Action
Open Wounds
Rend a creature's flesh and make them
Bleed.
18m
Dexterity saving throw
Action
Possible damage types
Piercing
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 3
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Darkness Rules
No game description available.
3 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.