Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardRedcap · Act 1

Redcap Blood Sage

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Hit points · HP
27
Armour class · AC
12
Level
4
Difficulty
Strength
16+3
Dexterity
13+1
Constitution
16+3
Intelligence
10+0
Wisdom
14+2
Charisma
9-1

Attacks and skills 9

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Bloodlust
The redcap's bloodthirsty cries fill one of its allies with bloodlust. It heals when it kills a creature and can attack three times.
12m
Action concentration
Hold Person
Level 2 spell
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.
18m Wisdom saving throw
ActionLevel 2 spell slot concentration
Ironbound Pursuit
Launch a flying kick that pushes the target back 2m and knocks it Prone.
1.5m Dexterity saving throw
Action
Possible damage typesBludgeoning
Ironbound Pursuit
Launch a flying kick that pushes the target back 2m and knocks it Prone.
1.5m Dexterity saving throw
Action
Possible damage typesBludgeoning
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Multiattack
Aim multiple attacks at a target.
1.5m
Action
Open Wounds
Rend a creature's flesh and make them Bleed.
18m Dexterity saving throw
Action
Possible damage typesPiercing
Lacerate
Slash at your target's vital points to make it Bleed.
Action

Traits 3

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Darkness Rules

No game description available.

3 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.