Gale
- Hit points · HP
- 1
- Armour class · AC
- 11
- Level
- 1
- Strength
- 8-1
- Dexterity
- 13+1
- Constitution
- 14+2
- Intelligence
- 15+2
- Wisdom
- 10+0
- Charisma
- 12+1
Attacks and skills 17
Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage types
Fire
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ray of Frost
cantrip
Reduces the target's
movement speed by 3m.
movement speed by 3m.
18m
Action
Possible damage types
Cold
Witch Bolt
Level 1 spell
Link yourself to a target with a bolt of lightning. Deal an additional 1d12 Lightning damage each turn by activating it.
18m
ActionLevel 1 spell slot
concentration
Possible damage types
Lightning
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Hide
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Action
Dip
Dip a weapon into a surface to alter the surface or enhance the weapon. If you are dual-wielding, you dip both weapons.
3m
Bonus Action
Grease
Level 1 spell
Cover the ground in grease, slowing creatures within and possibly making them fall
Prone.
18m
ActionLevel 1 spell slot
Help
Help up
Downed characters, or remove Burning, Ensnared, Entangled, Enwebbed, Prone, and Sleeping.
Downed characters, or remove Burning, Ensnared, Entangled, Enwebbed, Prone, and Sleeping.
1.5m
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Sleep
Level 1 spell
Put creatures into a magical slumber. Select targets up to a combined 24.
18m
ActionLevel 1 spell slot
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Improvised Melee Weapon
Pick up an item or creature and use it to make a melee attack.
1.5m
Action
Possible damage types
Bludgeoning
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Thunderwave
Level 1 spell
Release a wave of thunderous force that pushes away all creatures and objects.
Constitution saving throw
ActionLevel 1 spell slot
Possible damage types
Thunder
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Toggle Non-Lethal Attacks
Knock someone Unconscious instead of killing them.
Darkness Rules
No game description available.
Perform
No game description available.
3 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
1 conditional effects are not included in the base values.