Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedMyconid · Act 1

Sovereign Spaw

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Hit points · HP
112
Armour class · AC
13
Level
5
Difficulty
Strength
18+4
Dexterity
10+0
Constitution
14+2
Intelligence
13+1
Wisdom
15+2
Charisma
10+0

Attacks and skills 9

Timmask Spores
Eject timmask spores that can Befuddle creatures.
18m
Action
Possible damage typesPoison
Bibberbang Spores
Eject poisonous bibberbang spores and create a cloud of Noxious Fumes.
18m
Action
Possible damage typesPoison
Haste Spores
Eject a cloud of white spores that Haste any creature that enters the cloud.
18m
Bonus Action
Animating Spores
Release spores at a corpse to animate it as a spore servant under your command.
3m
Action
Fist
Lash out with a fungal hand.
1.5m
Action
Possible damage typesBludgeoningPoison
Fist
Lash out with a fungal hand.
1.5m
Action
Possible damage typesBludgeoningPoison
Hallucination Spores
Bestow hallucinations on a humanoid creature to make it wander around uncontrollably.
3m Constitution saving throw
Action
Multiattack
Aim multiple attacks at a target.
1.5m
Action
Possible damage typesBludgeoning
Pacifying Spores
Pacify a creature. It can't move or take actions, bonus actions, or reactions.
1.5m Constitution saving throw
Action

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Multiattack: Spores

The sovereign myconid can use Multiattack against a target that's Befuddled or under the influence of either Poisonous Fumes or Haste Spores.

Muscular

This creature is very strong. It has Advantage on Ability Checks and Saving Throws using Athletics.

Sun Sickness

While in sunlight, the myconid has Disadvantage on Ability Checks, Attack Rolls, and Saving Throws.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.