Restless Myconid
- Hit points · HP
- 36
- Armour class · AC
- 12
- Level
- —
- Strength
- 10+0
- Dexterity
- 10+0
- Constitution
- 10+0
- Intelligence
- 12+1
- Wisdom
- 13+1
- Charisma
- 7-2
Attacks and skills 7
Timmask Spores
Eject timmask spores that can
Befuddle creatures.
18m
Action
Possible damage types
Poison
Bibberbang Spores
Eject poisonous bibberbang spores and create a cloud of Noxious Fumes.
18m
Action
Possible damage types
Poison
Haste Spores
Eject a cloud of white spores that
Haste any creature that enters the cloud.
18m
Bonus Action
Fist
Lash out with a fungal hand.
1.5m
Action
Possible damage types
Bludgeoning
Poison
Fist
Lash out with a fungal hand.
1.5m
Action
Possible damage types
Bludgeoning
Poison
Hallucination Spores
Bestow hallucinations on a humanoid creature to make it wander around uncontrollably.
3m
Constitution saving throw
Action
Pacifying Spores
Pacify a creature. It can't move or take actions, bonus actions, or reactions.
1.5m
Constitution saving throw
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Sun Sickness
While in sunlight, the myconid has
Disadvantage on
Ability Checks,
Attack Rolls, and
Saving Throws.
Disadvantage on
Ability Checks,
Attack Rolls, and
Saving Throws.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.