Zealot Nadi
- Hit points · HP
- 70
- Armour class · AC
- 18
- Level
- 8
- Strength
- 18+4
- Dexterity
- 10+0
- Constitution
- 16+3
- Intelligence
- 9-1
- Wisdom
- 11+0
- Charisma
- 16+3
Attacks and skills 14
Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their
movement speed by [1].
movement speed by [1].
Action
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Lay on Hands: Greater Healing
Imbue your hands with divine power to heal a target.
1.5m
ActionLay on Hands Charge(s) 2
Lay on Hands: Lesser Healing
Imbue your hands with divine power to heal a target.
1.5m
ActionLay on Hands Charge(s)
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Branding Smite (Melee)
Level 2 spell
Possibly marks your target with light, preventing it from turning
Invisible.
Action
concentration
Possible damage types
Radiant
Thunderous Smite
Level 1 spell
Pushes your target 3m away and possibly knocks it
Prone.
Action
Possible damage types
Thunder
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Divine Health
The divine magic flowing within you prevents disease from affecting you.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once.
Darkness Rules
No game description available.
Divine Smite
No game description available.
Initial conditions and difficulty effects 1
Aura of Protection
The paladin and any nearby allies have a +[1] bonus on
Saving Throws.
Saving Throws.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.