Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedAsmodeus Tiefling · Act 2

The Warden

← Back to list
Hit points · HP
96
Armour class · AC
17
Level
9
Difficulty
Strength
14+2
Dexterity
18+4
Constitution
15+2
Intelligence
9-1
Wisdom
16+3
Charisma
14+2

Attacks and skills 13

Ensnaring Strike (Ranged)
Level 1 spell
Your attack summons thorny vines that possibly Ensnare your target.
Action concentration
Hail of Thorns
Level 1 spell
The thorns deal [1] to the target and then explode. The explosion deals an additional 1d10 Piercing damage to the target and surrounding creatures.
18m Dexterity saving throw
ActionLevel 1 spell slotBonus Action
Possible damage typesPiercing
Lightning Arrow
Level 3 spell
After the arrow hits, smaller bolts snake out from the target toward nearby creatures.
Dexterity saving throw
ActionLevel 3 spell slot
Possible damage typesLightning
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
9m
Action
Possible damage typesPiercing
Infernal Legacy: Hellish Rebuke
Level 2 spell
React to your next attacker with flames that deal 3d10 Fire damage.
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Ensnaring Strike (Melee)
Level 1 spell
Your attack summons thorny vines that possibly Ensnare your target.
Action concentration
Enhance Leap
Level 1 spell
Triple a creature's jumping distance.
1.5m
ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action

Traits 11

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Archery

You gain a +2 bonus to ranged weapon attacks.

Land's Stride: Difficult Terrain

You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

Land's Stride: Plants

You have become an expert at moving through the wilderness.

Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

Mobile: Evade Opportunity Attack

If you move after making a melee attack, you don't provoke Opportunity Attacks from your target.

Mobile: Evade Difficult Terrain

When you Dash, Difficult Terrain doesn't slow you down.

Mobile

Your movement speed increases by 3m.

Hellish Resistance

You have resistance to Fire damage, taking only half damage from it.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.