Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHalf-Orc · Act 2

Adept Mola

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Hit points · HP
58
Armour class · AC
15
Level
8
Difficulty
Strength
13+1
Dexterity
12+1
Constitution
16+3
Intelligence
10+0
Wisdom
18+4
Charisma
10+0

Attacks and skills 13

Guiding Bolt
Level 1 spell
The next Attack Roll against this target has Advantage.
18m
ActionLevel 1 spell slot
Possible damage typesRadiant
Guiding Bolt
Level 1 spell
The next Attack Roll against this target has Advantage.
18m
ActionLevel 2 spell slot
Possible damage typesRadiant
Guiding Bolt
Level 1 spell
The next Attack Roll against this target has Advantage.
18m
ActionLevel 3 spell slot
Possible damage typesRadiant
Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Command: Flee
Level 1 spell
Command a creature to flee from you on its turn and do nothing else.
18m Wisdom saving throw
ActionLevel 1 spell slot
Guardian of Faith
Level 4 spell
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of hit points.
9m
ActionLevel 4 spell slot
Hunger of Hadar
Level 3 spell
Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn.
18m
ActionLevel 3 spell slot concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m Dexterity saving throw
Action
Possible damage typesRadiant
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Topple
Swipe at a creature to knock it Prone.
Action
Possible damage typesBludgeoning
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder

Traits 2

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Death Ward

The next time damage would reduce the affected entity to 0 hit points, it remains conscious with 1 hit point left.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.