Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedWood Half-Elf · Act 2

Adept Bel

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Hit points · HP
58
Armour class · AC
15
Level
8
Difficulty
Strength
13+1
Dexterity
12+1
Constitution
16+3
Intelligence
10+0
Wisdom
18+4
Charisma
10+0

Attacks and skills 13

Guiding Bolt
Level 1 spell
The next Attack Roll against this target has Advantage.
18m
ActionLevel 1 spell slot
Possible damage typesRadiant
Guiding Bolt
Level 1 spell
The next Attack Roll against this target has Advantage.
18m
ActionLevel 2 spell slot
Possible damage typesRadiant
Guiding Bolt
Level 1 spell
The next Attack Roll against this target has Advantage.
18m
ActionLevel 3 spell slot
Possible damage typesRadiant
Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Command: Flee
Level 1 spell
Command a creature to flee from you on its turn and do nothing else.
18m Wisdom saving throw
ActionLevel 1 spell slot
Guardian of Faith
Level 4 spell
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of hit points.
9m
ActionLevel 4 spell slot
Hunger of Hadar
Level 3 spell
Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn.
18m
ActionLevel 3 spell slot concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m Dexterity saving throw
Action
Possible damage typesRadiant
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Topple
Swipe at a creature to knock it Prone.
Action
Possible damage typesBludgeoning
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Death Ward

The next time damage would reduce the affected entity to 0 hit points, it remains conscious with 1 hit point left.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.