Disciple Z'rell
- Hit points · HP
- 90
- Armour class · AC
- 14
- Level
- 9
- Strength
- 16+3
- Dexterity
- 11+0
- Constitution
- 18+4
- Intelligence
- 14+2
- Wisdom
- 9-1
- Charisma
- 17+3
Attacks and skills 8
Eldritch Blast
cantrip
Conjure [1] beam(s) of crackling energy.
18m
Action
Possible damage types
Force
Fire Shield: Chill
Level 4 spell
Ice-cold flames shed light in a 3m radius. You take only half the damage of all Fire damage, and deal 2d8 Cold damage to anyone who hits you with a melee attack.
Action
Mirror Image
Level 2 spell
Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your
Armour Class by 3.
Armour Class by 3.
ActionLevel 2 spell slot
Counterspell
Level 3 spell
Try to stop a spell being cast.
18m
ReactionLevel 3 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Black Hole
Create a point of intense gravity that pulls in all nearby enemies and possibly
Slows them.
18m
Intelligence saving throw
Action
Cone of Cold
Level 5 spell
Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
Constitution saving throw
ActionLevel 5 spell slot
Possible damage types
Cold
Traits 7
Agonising Blast
When you cast
Eldritch Blast, add your
Charisma Modifier to the damage it deals, unless it is negative.
Charisma Modifier to the damage it deals, unless it is negative.Opportunity Attack
Automatically attack an enemy moving out of your reach.
Dark One's Blessing
When you reduce a hostile creature to 0, this gift from your patron grants you [2].
Absolute's Aegis
If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.
Shield Bash
When a foe hits you with a melee attack, you can use your reaction, to knock it
Prone unless they succeed a Dexterity
Saving Throw.
Saving Throw.Psionic Backlash
When an enemy within 9m casts a spell, you can use your reaction to inflict 1d4 Psychic damage to the caster per the spell's level.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.