Lann Tarv
- Hit points · HP
- 46
- Armour class · AC
- 16
- Level
- 5
- Strength
- 17+3
- Dexterity
- 14+2
- Constitution
- 14+2
- Intelligence
- 11+0
- Wisdom
- 12+1
- Charisma
- 11+0
Attacks and skills 6
Throw Javelin
Throw a Javelin at your foe.
18m
Action
Possible damage types
Piercing
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Heartstopper
Possibly inflicts
Chest Trauma: target loses an action.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Brute
Deals an extra 1d8 damage when attacking with a melee weapon.
Darkvision
You can see in the dark up to 12m.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.