Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act 2

Acolyte Marls

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Hit points · HP
27
Armour class · AC
11
Level
4
Difficulty
Strength
11+0
Dexterity
10+0
Constitution
12+1
Intelligence
8-1
Wisdom
14+2
Charisma
9-1

Attacks and skills 13

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Dash
Cover more distance this turn: double your movement speed.
Action
Bless
Level 1 spell
Bless up to 3 creatures. They gain a +[1] bonus to Attack Rolls and Saving Throws.
9m
ActionLevel 1 spell slot concentration
Cure Wounds
Level 1 spell
Heal a creature you can touch.
1.5m
ActionLevel 1 spell slot
Lay on Hands: Greater Healing
Imbue your hands with divine power to heal a target.
1.5m
ActionLay on Hands Charge(s) 2
Lay on Hands: Lesser Healing
Imbue your hands with divine power to heal a target.
1.5m
ActionLay on Hands Charge(s)
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m Dexterity saving throw
Action
Possible damage typesRadiant
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Branding Smite (Melee)
Level 2 spell
Possibly marks your target with light, preventing it from turning Invisible.
Action concentration
Possible damage typesRadiant
Thunderous Smite
Level 1 spell
Pushes your target 3m away and possibly knocks it Prone.
Action
Possible damage typesThunder
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder

Traits 2

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.