Acolyte Marls
- Hit points · HP
- 27
- Armour class · AC
- 11
- Level
- 4
- Strength
- 11+0
- Dexterity
- 10+0
- Constitution
- 12+1
- Intelligence
- 8-1
- Wisdom
- 14+2
- Charisma
- 9-1
Attacks and skills 13
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Bless
Level 1 spell
Bless up to 3 creatures. They gain a +[1] bonus to
Attack Rolls and
Saving Throws.
Attack Rolls and
Saving Throws.
9m
ActionLevel 1 spell slot
concentration
Cure Wounds
Level 1 spell
Heal a creature you can touch.
1.5m
ActionLevel 1 spell slot
Lay on Hands: Greater Healing
Imbue your hands with divine power to heal a target.
1.5m
ActionLay on Hands Charge(s) 2
Lay on Hands: Lesser Healing
Imbue your hands with divine power to heal a target.
1.5m
ActionLay on Hands Charge(s)
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m
Dexterity saving throw
Action
Possible damage types
Radiant
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Branding Smite (Melee)
Level 2 spell
Possibly marks your target with light, preventing it from turning
Invisible.
Action
concentration
Possible damage types
Radiant
Thunderous Smite
Level 1 spell
Pushes your target 3m away and possibly knocks it
Prone.
Action
Possible damage types
Thunder
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Traits 2
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.