Minotaur
- Hit points · HP
- 84
- Armour class · AC
- 14
- Level
- —
- Strength
- 18+4
- Dexterity
- 11+0
- Constitution
- 16+3
- Intelligence
- 6-2
- Wisdom
- 16+3
- Charisma
- 9-1
Attacks and skills 6
Brutal Leap
Leap at a target and possibly knock it
Prone.
9m
Movement Speed 3Bonus Action
Charge
Charge forward, attacking all enemies in the way, pushing them back 2m, and possibly knocking them
Prone.
12m
ActionMovement Speed
Possible damage types
Piercing
Charge
Charge forward, attacking all enemies in the way, pushing them back 2m, and possibly knocking them
Prone.
12m
Action
Possible damage types
Piercing
Reckless Roar
Gain
Advantage on
Attack Rolls. Attackers also gain Advantage on Attack Rolls against you.
Advantage on
Attack Rolls. Attackers also gain Advantage on Attack Rolls against you.
Bonus Action
Gore
Impale a target and push it back 2m.
1.5m
Action
Possible damage types
Piercing
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Muscular
This creature is very strong. It has
Advantage on
Ability Checks and
Saving Throws using Athletics.
Advantage on
Ability Checks and
Saving Throws using Athletics.Darkness Rules
No game description available.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.