Mind Flayer
- Hit points · HP
- 150
- Armour class · AC
- 11
- Level
- 1
- Strength
- 13+1
- Dexterity
- 12+1
- Constitution
- 14+2
- Intelligence
- 20+5
- Wisdom
- 18+4
- Charisma
- 18+4
Attacks and skills 22
Levitate
Float effortlessly to a destination.
18m
Movement Speed 4
Fly
Fly to a target position.
18m
Movement Speed
Strengthened Force Tunnel
Charge forward, pushing all objects and creatures in your path 12m away from you.
12m
Bonus Action
Possible damage types
Force
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Hide
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Action
Karsus' Compulsion
Level 9 spell
Channel the stones' magic to control the Crown of Karsus and dominate the Netherbrain.
The caster must
channel this spell until their next turn for it to take effect.
The caster must
6m
Action
Extract Brain
Try to extract the brain of a Stunned or Unconscious creature.
1.5m
Action
Possible damage types
Piercing
Help
Help up
Downed characters, or remove Burning, Ensnared, Entangled, Enwebbed, Prone, and Sleeping.
Downed characters, or remove Burning, Ensnared, Entangled, Enwebbed, Prone, and Sleeping.
1.5m
Action
Synaptic Consumption
Devour your foe, lowering all of their Ability Scores initially by 5, and by 1 each subsequent turn. Additionally, you regain 2d10 per turn. This lasts for 5 turns, after which the target is left
Prone.
9m
Intelligence saving throw
Action
Nebulous Black Hole
Create a point of intense gravity that pulls in all nearby enemies and possibly
Slows them.
18m
Intelligence saving throw
Action
Potent Concentrated Blast
Blast a creature with sapping psychic energy. If the target was
concentrating on a spell, you heal equal to the damage dealt.
concentrating on a spell, you heal equal to the damage dealt.
9m
Action
Possible damage types
Psychic
Mind Sanctuary
Sculpt a magical nexus that allows those within to take actions and
bonus actions interchangeably.
bonus actions interchangeably.
9m
Action
Fierce Perilous Stakes
Grant an ally an additional 15 Psychic damage, healing 2d8 when they attack. They score a Critical Hit when they roll a 15 or higher. They become
Vulnerable to all damage for the duration of this effect.
Vulnerable to all damage for the duration of this effect.
9m
Intelligence saving throw
Action
Augmented Shield of Thralls
Conjure a volatile shield that grants the target 25. If these temporary hit points are lost, the shield bursts and
Stuns nearby foes.
9m
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Fracture Psyche
Invade a target's mind and disrupt its defences. The target's
Armour Class is reduced by 1.
Armour Class is reduced by 1.
9m
Intelligence saving throw
Action
Tentacle Whip
Lash out with your tentacles and possibly
Stun your target.
1.5m
Action
Possible damage types
Psychic
Improvised Melee Weapon
Pick up an item or creature and use it to make a melee attack.
1.5m
Action
Possible damage types
Bludgeoning
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Mind Blast
Spew forth a conical wave of psychic energy and possibly
Stun targets within.
Intelligence saving throw
Action
Possible damage types
Psychic
Mind Blast
Spew forth a conical wave of psychic energy and possibly
Stun targets within.
Intelligence saving throw
Action
Possible damage types
Psychic
Traits 3
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.