Illithid Arcanist
- Hit points · HP
- 55
- Armour class · AC
- 15
- Level
- 8
- Strength
- 11+0
- Dexterity
- 12+1
- Constitution
- 12+1
- Intelligence
- 19+4
- Wisdom
- 17+3
- Charisma
- 17+3
Attacks and skills 8
Levitate
Float effortlessly to a destination.
18m
Movement Speed 4
Magic Missile
Level 1 spell
Shoot 6 magical darts, each dealing 1d4+1 Force damage. They always hit their target.
30m
Action
Possible damage types
Force
Shield
Level 1 spell
When you are about to be hit by an enemy, increase your
Armour Class by 5. You take no damage from
Magic Missile.
Armour Class by 5. You take no damage from
Action
Counterspell
Level 3 spell
Try to stop a spell being cast.
18m
Reaction
Mind Flayer Domination
Level 4 spell
18m
Intelligence saving throw
Action
concentration
Extract Brain
Try to extract the brain of a Stunned or Unconscious creature.
1.5m
Action
Possible damage types
Piercing
Tentacle Whip
Lash out with your tentacles and possibly
Stun your target.
1.5m
Action
Possible damage types
Psychic
Mind Blast
Spew forth a conical wave of psychic energy and possibly
Stun targets within.
Intelligence saving throw
Action
Possible damage types
Psychic
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Empowered Evocation
Your grasp of Evocation magic has tightened, and you can add your Intelligence Modifier to damage rolls with any Evocation spells.
Fire Shield: Chill
Deal 2d8 Cold damage to melee attackers.
Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Fire Shield: Chill
Wreathed in ice-cold flames.
Affected entity sheds light in a 3m radius, has Resistance to Fire damage, and deals 2d8 Cold damage to anyone who hits it with a melee attack.
Affected entity sheds light in a 3m radius, has Resistance to Fire damage, and deals 2d8 Cold damage to anyone who hits it with a melee attack.
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.