Merregon Legionnaire
- Hit points · HP
- 45
- Armour class · AC
- 16
- Level
- 5
- Strength
- 18+4
- Dexterity
- 14+2
- Constitution
- 17+3
- Intelligence
- 6-2
- Wisdom
- 12+1
- Charisma
- 8-1
Attacks and skills 7
Crossbow Shot
Shoot your foe.
14m
Action
Possible damage types
Piercing
Arrow of Roaring Thunder
Explode on impact, pushing targets back 5m.
14m
Action
Possible damage types
Piercing
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Devil's Sight
You can see normally in darkness, both magical and non-magical, to a distance of 24m.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Darkness Rules
No game description available.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.