Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardMephit · Act 1

Ancient Mud Mephit

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Hit points · HP
14
Armour class · AC
11
Level
3
Difficulty
Strength
8-1
Dexterity
12+1
Constitution
12+1
Intelligence
9-1
Wisdom
11+0
Charisma
7-2

Attacks and skills 6

Fly
Fly to a target position.
15m
Bonus Action
Mud Fling
Throw a hunk of mud.
14m
Action
Possible damage typesBludgeoning
Burning Claws
Lash out with burning claws, dealing 1d4 Fire damage.
1.5m
Action
Possible damage typesSlashingFire
Punch
Lash out with deadly fists.
1.5m
Action
Possible damage typesBludgeoning
Summon Mephit
Shape a mound of mud into a new mud mephit.
18m
ActionLevel 1 spell slot
Mud Breath
Belch viscid mud at a foe to Restrain it.
Dexterity saving throw
Action

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Death Burst: Force

When the mephit dies, it explodes with a force that deals 2d6 Force damage to all creatures within 2m.

Darkness Rules

No game description available.

3 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.