Magma Mephit
- Hit points · HP
- 12
- Armour class · AC
- 11
- Level
- 3
- Strength
- 8-1
- Dexterity
- 12+1
- Constitution
- 12+1
- Intelligence
- 7-2
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 4
Fly
Fly to a target position.
15m
Bonus Action
Burning Claws
Lash out with burning claws, dealing 1d4 Fire damage.
1.5m
Action
Possible damage types
Slashing
Fire
Heat Metal
Level 2 spell
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive
Disadvantage on
Attack Rolls and
Ability Checks.
Disadvantage on
Attack Rolls and
Ability Checks.
18m
Constitution saving throw
Action
concentration
Fire Breath
Exhale a cone of fire.
Dexterity saving throw
Action
Possible damage types
Fire
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Death Burst: Fire
When the mephit dies, it explodes in a burst of lava that deals 2d6 Fire damage to all creatures within 2m.
Darkness Rules
No game description available.
3 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.