Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardMephit · Act 1

Magma Mephit

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Hit points · HP
12
Armour class · AC
11
Level
3
Difficulty
Strength
8-1
Dexterity
12+1
Constitution
12+1
Intelligence
7-2
Wisdom
10+0
Charisma
10+0

Attacks and skills 4

Fly
Fly to a target position.
15m
Bonus Action
Burning Claws
Lash out with burning claws, dealing 1d4 Fire damage.
1.5m
Action
Possible damage typesSlashingFire
Heat Metal
Level 2 spell
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack Rolls and Ability Checks.
18m Constitution saving throw
Action concentration
Fire Breath
Exhale a cone of fire.
Dexterity saving throw
Action
Possible damage typesFire

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Death Burst: Fire

When the mephit dies, it explodes in a burst of lava that deals 2d6 Fire damage to all creatures within 2m.

Darkness Rules

No game description available.

3 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.