Meazel
- Hit points · HP
- 68
- Armour class · AC
- 14
- Level
- 5
- Strength
- 12+1
- Dexterity
- 18+4
- Constitution
- 12+1
- Intelligence
- 14+2
- Wisdom
- 14+2
- Charisma
- 10+0
Attacks and skills 6
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Claws
Lash out with deadly claws.
1.5m
Action
Possible damage types
Slashing
Garrotte
Wrap a shadow rope around a creature's throat to start
Garrotting it.
1.5m
Action
Possible damage types
Bludgeoning
Garrotte
Wrap a shadow rope around a creature's throat,
Garrotting and
Restraining it.
1.5m
Action
Possible damage types
Bludgeoning
Shadow Teleport
Teleport to a shadowy location. If you are
Garrotting a creature, it teleports with you.
30m
Bonus Action
Traits 3
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Darkness Rules
No game description available.
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.