Sparks Musgravel
- Hit points · HP
- 60
- Armour class · AC
- 10
- Level
- 10
- Strength
- 12+1
- Dexterity
- 10+0
- Constitution
- 10+0
- Intelligence
- 18+4
- Wisdom
- 12+1
- Charisma
- 10+0
Attacks and skills 5
Magic Missile
Level 1 spell
Shoot 3 magical darts, each dealing 1d4+1 Force damage. They always hit their target.
18m
ActionLevel 1 spell slot
Possible damage types
Force
Faerie Fire
Level 1 spell
All targets within the light turn visible, and
Attack Rolls against them have
Advantage.
Attack Rolls against them have
Advantage.
18m
Dexterity saving throw
ActionLevel 1 spell slot
concentration
Invisibility
Level 2 spell
Touch a creature to turn it
Invisible. Attacks against it have
Disadvantage. It attacks with
Advantage.
Disadvantage. It attacks with
Advantage.
1.5m
ActionLevel 2 spell slot
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Traits 2
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.