Terse Torvalt
- Hit points · HP
- 66
- Armour class · AC
- 16
- Level
- 10
- Strength
- 12+1
- Dexterity
- 18+4
- Constitution
- 12+1
- Intelligence
- 12+1
- Wisdom
- 12+1
- Charisma
- 12+1
Attacks and skills 5
Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their
movement speed by [1].
movement speed by [1].
Action
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Sneak Attack (Ranged)
Deal extra damage to a foe you have
Advantage against.
Advantage against.
ActionSneak Attack Charge
Cunning Action: Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Bonus Action
Brace (Ranged)
Spend 6m of your
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Evasion
Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.Brave
You have
Advantage on
Saving Throws against being Frightened.
Advantage on
Saving Throws against being Frightened.Halfling Luck
When you roll a 1 on an
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.Uncanny Dodge
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.