Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHalfling · Act 3

Sledge Pettifeet

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Hit points · HP
66
Armour class · AC
15
Level
10
Difficulty
Strength
12+1
Dexterity
18+4
Constitution
12+1
Intelligence
12+1
Wisdom
12+1
Charisma
12+1

Attacks and skills 5

Ensnaring Strike (Ranged)
Level 1 spell
Your attack summons thorny vines that possibly Ensnare your target.
Action concentration
Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their movement speed by [1].
Action
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Sneak Attack (Ranged)
Deal extra damage to a foe you have Advantage against.
ActionSneak Attack Charge
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Brave

You have Advantage on Saving Throws against being Frightened.

Halfling Luck

When you roll a 1 on an Attack Roll, Ability Check, or Saving Throw, you can reroll the die and must use the new roll.

Land's Stride: Difficult Terrain

You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

Land's Stride: Plants

You have become an expert at moving through the wilderness.

Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.