Doctor Moorcombe
- Hit points · HP
- 58
- Armour class · AC
- 11
- Level
- 9
- Strength
- 10+0
- Dexterity
- 12+1
- Constitution
- 12+1
- Intelligence
- 18+4
- Wisdom
- 14+2
- Charisma
- 12+1
Attacks and skills 7
Ray of Sickness
Level 1 spell
Possibly
Poisons the target.
18m
ActionLevel 1 spell slot
Possible damage types
Poison
Insect Plague
Level 5 spell
Locusts attack everyone within range, make the area
Difficult Terrain, and impose
Disadvantage on Perception
Checks.
Disadvantage on Perception
Checks.
18m
Constitution saving throw
ActionLevel 5 spell slot
concentration
Possible damage types
Piercing
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Shatter
Level 2 spell
Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have
Disadvantage on their
Saving Throw.
Disadvantage on their
Saving Throw.
18m
Constitution saving throw
ActionLevel 2 spell slot
Possible damage types
Thunder
Sleep
Level 1 spell
Put creatures into a magical slumber. Select targets up to a combined 40.
18m
ActionLevel 3 spell slot
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Stone Camouflage
You have
Advantage on Stealth
Checks.
Advantage on Stealth
Checks.Gnome Cunning
You have
Advantage on Intelligence, Wisdom, and Charisma
Saving Throws.
Advantage on Intelligence, Wisdom, and Charisma
Saving Throws.Shortened Stride
Your
movement speed is 7.5m.
movement speed is 7.5m.Grim Harvest
Once per turn, if you kill a creature with a spell, you regain hit points equal to twice the spell slot level used - thrice if it's a Necromancy spell. Undead and constructs are unaffected.
Superior Darkvision
You can see in the dark up to 24m.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.