Enforcer Skoona
- Hit points · HP
- 86
- Armour class · AC
- 18
- Level
- 11
- Strength
- 20+5
- Dexterity
- 10+0
- Constitution
- 16+3
- Intelligence
- 10+0
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 4
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Reckless Attack
Until your next turn, you have
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Advantage on
Attack Rolls, but enemies also have Advantage against you.
Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 12
Superior Material
You take 1 less Slashing damage.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Dual Wielder: Bonus Armour Class
You have a +1 bonus to
Armour Class while wielding a melee weapon in each hand.
Armour Class while wielding a melee weapon in each hand.Dual Wielder
You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Two-Handed weapons.
Improved Extra Attack
You can make two additional attacks after attacking with your main-hand weapon.
Defence
You gain a +1 bonus to
Armour Class while wearing armour.
Armour Class while wearing armour.Two-Weapon Fighting
When you make an
attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.Improved Critical Hit
The number you need to
roll a Critical Hit while attacking is reduced by 1. This effect can stack.
roll a Critical Hit while attacking is reduced by 1. This effect can stack.Relentless Endurance
If you reach 0
hit points, you regain 1 instead of becoming
Downed.
hit points, you regain 1 instead of becoming
Downed.Savage Attacks
When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
1 conditional effects are not included in the base values.