Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHalf-Orc · Act 3

Enforcer Skoona

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Hit points · HP
86
Armour class · AC
18
Level
11
Difficulty
Strength
20+5
Dexterity
10+0
Constitution
16+3
Intelligence
10+0
Wisdom
10+0
Charisma
10+0

Attacks and skills 4

Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Reckless Attack
Until your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage against you.
Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action

Traits 12

Superior Material

You take 1 less Slashing damage.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Dual Wielder: Bonus Armour Class

You have a +1 bonus to Armour Class while wielding a melee weapon in each hand.

Dual Wielder

You can use Two-Weapon Fighting even if the weapons you are wielding aren't Light. You cannot dual-wield Two-Handed weapons.

Improved Extra Attack

You can make two additional attacks after attacking with your main-hand weapon.

Defence

You gain a +1 bonus to Armour Class while wearing armour.

Two-Weapon Fighting

When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.

Improved Critical Hit

The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Relentless Endurance

If you reach 0 hit points, you regain 1 instead of becoming Downed.

Savage Attacks

When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

1 conditional effects are not included in the base values.