Aelis Siryasius
- Hit points · HP
- 119
- Armour class · AC
- 15
- Level
- 10
- Strength
- 10+0
- Dexterity
- 15+2
- Constitution
- 14+2
- Intelligence
- 16+3
- Wisdom
- 12+1
- Charisma
- 18+4
Attacks and skills 12
Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage types
Fire
Fireball
Level 3 spell
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.
18m
Dexterity saving throw
ActionLevel 3 spell slot
Possible damage types
Fire
Fly
Fly to a target position.
18m
Movement Speed
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Scorching Ray
Level 2 spell
Hurl 3 rays of fire. Each ray deals 2d6 Fire damage.
18m
ActionLevel 2 spell slot
Possible damage types
Fire
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Invigorating Flame
Level 4 spell
Ignite the corpses of nearby grease elementals with revitalising flame, resurrecting them as lava elementals to fight beside you.
18m
ActionLevel 4 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Burning Hands
Level 1 spell
Each flammable target is hit with 3d6 Fire damage.
Dexterity saving throw
ActionLevel 1 spell slot
Possible damage types
Fire
Traits 9
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Draconic Ancestry: Red (Fire)
At Level 6, spells that deal Fire damage are more powerful, and you can become resistant to Fire damage.
Draconic Resilience
Dragon-like scales cover parts of your skin. When you aren't wearing armour, your base
Armour Class is 13.
Armour Class is 13.Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Elemental Affinity: Damage
When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage.
Flaming Shroud
A creature that damages the wearer within 2m receives
Burning.
Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Darkness Rules
No game description available.
Initial conditions and difficulty effects 2
Elemental Affinity: Fire Resistance
You are Resistant to Fire damage.
Freedom of Movement
Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.