Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardDrow Half-Elf · Act 3

Aelis Siryasius

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Hit points · HP
119
Armour class · AC
15
Level
10
Difficulty
Strength
10+0
Dexterity
15+2
Constitution
14+2
Intelligence
16+3
Wisdom
12+1
Charisma
18+4

Attacks and skills 12

Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage typesFire
Fireball
Level 3 spell
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.
18m Dexterity saving throw
ActionLevel 3 spell slot
Possible damage typesFire
Fly
Fly to a target position.
18m
Movement Speed
Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Scorching Ray
Level 2 spell
Hurl 3 rays of fire. Each ray deals 2d6 Fire damage.
18m
ActionLevel 2 spell slot
Possible damage typesFire
Dash
Cover more distance this turn: double your movement speed.
Action
Invigorating Flame
Level 4 spell
Ignite the corpses of nearby grease elementals with revitalising flame, resurrecting them as lava elementals to fight beside you.
18m
ActionLevel 4 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Topple
Swipe at a creature to knock it Prone.
Action
Possible damage typesBludgeoning
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder
Burning Hands
Level 1 spell
Each flammable target is hit with 3d6 Fire damage.
Dexterity saving throw
ActionLevel 1 spell slot
Possible damage typesFire

Traits 9

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Draconic Ancestry: Red (Fire)

At Level 6, spells that deal Fire damage are more powerful, and you can become resistant to Fire damage.

Draconic Resilience

Dragon-like scales cover parts of your skin. When you aren't wearing armour, your base Armour Class is 13.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Elemental Affinity: Damage

When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma Modifier to the damage.

Flaming Shroud

A creature that damages the wearer within 2m receives Burning.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 2

Elemental Affinity: Fire Resistance

You are Resistant to Fire damage.

Freedom of Movement

Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.