Builder’s Gate

Updated 2026-09-27

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Monster Codex

StandardDwarf · Act 3

Meztli

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Hit points · HP
88
Armour class · AC
16
Level
11
Difficulty
Strength
12+1
Dexterity
18+4
Constitution
16+3
Intelligence
11+0
Wisdom
13+1
Charisma
16+3

Attacks and skills 14

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Cunning Action: Dash
Cover more distance this turn: double your movement speed.
Bonus Action
Cunning Action: Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Bonus Action
Dip
Dip a weapon into a surface to alter the surface or enhance the weapon. If you are dual-wielding, you dip both weapons.
3m
Bonus Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Sneak Attack (Melee)
Deal extra damage to a foe you have Advantage against.
ActionSneak Attack Charge
Dimension Door
Level 4 spell
Teleport yourself and up to 1 adjacent ally to a place you can see. The ally cannot be larger than medium.
2m
Action
Throw
Throw a character or item from the world or your inventory.
Bonus Action
Possible damage typesBludgeoningAcidColdFireLightningThunder

Traits 13

Stealthy

Gain a +1 bonus to Stealth Checks.

Alert

You gain a +5 bonus to Initiative and can't be Surprised.

Assassinate: Initiative

You are deadliest against unprepared enemies. In combat, you have Advantage on Attack Rolls against creatures that haven't taken a turn yet.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Evasion

Your agility lets you dodge out of the way of certain spells.

When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

Nimble Alchemist

A potions master, Dolor can throw or drink potions as a free action.

Dolor Amarus

When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.

Reliable Talent

When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.

Resilient: Wisdom

Increase your Wisdom by 1 and gain Proficiency in Wisdom Saving Throws.

Uncanny Dodge

Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.