Echo of Sendai
- Hit points · HP
- 71
- Armour class · AC
- 11
- Level
- —
- Strength
- 10+0
- Dexterity
- 12+1
- Constitution
- 16+3
- Intelligence
- 15+2
- Wisdom
- 19+4
- Charisma
- 15+2
Attacks and skills 8
Fly
Fly to a target position.
18m
Movement Speed
Command: Grovel
Level 1 spell
Command a creature to fall
Prone immediately.
18m
Wisdom saving throw
ActionLevel 1 spell slot
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Contagion: Flesh Rot
Level 5 spell
The target receives
Disadvantage on
Charisma
Checks and is afflicted with
Vulnerability to all damage.
Disadvantage on
Charisma
Checks and is afflicted with
Vulnerability to all damage.
1.5m
ActionLevel 5 spell slot
Contagion: Slimy Doom
Level 5 spell
The target receives
Disadvantage on
Constitution
Checks and
Saving Throws. Whenever they are hit, they get
Stunned.
Disadvantage on
Constitution
Checks and
Saving Throws. Whenever they are hit, they get
1.5m
ActionLevel 5 spell slot
Weakening Strike
This non-lethal attack possibly inflicts
Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Slow
Level 3 spell
Target up to 6 creatures and
Slow them. Movement and actions are affected, and their
AC and Dexterity
saves are reduced by 2.
AC and Dexterity
saves are reduced by 2.
18m
Wisdom saving throw
ActionLevel 3 spell slot
concentration
Traits 9
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Ethereal
Affected entity is incorporeal and can't be
Shoved,
Thrown, or used as an
Improvised Weapon.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Incorporeal Movement
Opportunity Attacks against you have
Disadvantage.
Disadvantage.Metamagic: Distant Spell
Increase the range of spells by 50%. Melee spells get a range of 9m.
Costs 1 Sorcery Point per spell.
Costs 1 Sorcery Point per spell.
Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Turn Resistance
Affected entity has
Advantage on
Saving Throws against any effect that turns undead.
Advantage on
Saving Throws against any effect that turns undead.Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 1
Bhaalspawn Essence: Sendai
When Sendai's ghost dies, Sarevok will have his
Armour Class increased by 6.
Armour Class increased by 6.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.