Builder’s Gate

Updated 2026-09-27

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Monster Codex

BossHuman · Act 3

Sarevok Anchev

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Hit points · HP
262
Armour class · AC
20
Level
16
Difficulty
Strength
20+5
Dexterity
20+5
Constitution
20+5
Intelligence
16+3
Wisdom
14+2
Charisma
15+2

Attacks and skills 6

Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
9m
Action
Possible damage typesPiercing
Deathbringer's Legacy
Sarevok can use Deathbringer Assault until the end of his next turn.
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 7

Exceptional Plate

You take 2 less damage from Slashing, Piercing, and Bludgeoning sources.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Permanently Armed

Creature can't be disarmed.

Indomitable

You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead.

Perfect Sentry

You can't be Surprised.

Darkness Rules

No game description available.

1 internal effects have no display name.

Initial conditions and difficulty effects 2

Legendary Resistance

Affected entity has a +10 bonus to its next Saving Throw. You can use this 3 times.

Difficulty: Balanced

No game description available.

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

References