Sarevok Anchev
- Hit points · HP
- 262
- Armour class · AC
- 20
- Level
- 16
- Strength
- 20+5
- Dexterity
- 20+5
- Constitution
- 20+5
- Intelligence
- 16+3
- Wisdom
- 14+2
- Charisma
- 15+2
Attacks and skills 6
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Deathbringer's Legacy
Sarevok can use
Deathbringer Assault until the end of his next turn.
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 7
Exceptional Plate
You take 2 less damage from Slashing, Piercing, and Bludgeoning sources.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Permanently Armed
Creature can't be disarmed.
Indomitable
You have become as durable as an iron golem. Whenever you fail a
Saving Throw, you can roll again, using the new result instead.
Saving Throw, you can roll again, using the new result instead. Perfect Sentry
You can't be
Surprised.
Darkness Rules
No game description available.
1 internal effects have no display name.
Initial conditions and difficulty effects 2
Legendary Resistance
Affected entity has a +10 bonus to its next
Saving Throw. You can use this 3 times.
Saving Throw. You can use this 3 times.Difficulty: Balanced
No game description available.
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.