Vengeful Imp
- Hit points · HP
- 26
- Armour class · AC
- 13
- Level
- 5
- Strength
- 6-2
- Dexterity
- 17+3
- Constitution
- 13+1
- Intelligence
- 11+0
- Wisdom
- 12+1
- Charisma
- 18+4
Attacks and skills 3
Fly
Fly to a target position.
18m
Movement Speed
Eldritch Blast
cantrip
Conjure [1] beam(s) of crackling energy.
18m
Action
Possible damage types
Force
Claws
Lash out with deadly claws.
1.5m
Action
Possible damage types
Slashing
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Devil's Sight
You can see normally in darkness, both magical and non-magical, to a distance of 24m.
Agonising Blast
When you cast
Eldritch Blast, add your
Charisma Modifier to the damage it deals, unless it is negative.
Charisma Modifier to the damage it deals, unless it is negative.Repelling Blast
When you hit a creature with
Eldritch Blast, you can push the creature up to 1m away from you.
Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Darkness Rules
No game description available.
5 internal effects have no display name.
Initial conditions and difficulty effects 2
Fleeting Protection
If the affected entity is attacked with Radiant damage, Raphael's protection reflects twice that amount as Fire damage and this condition ends.
Difficulty: Tactician
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.