Hell Sphere
- Hit points · HP
- 199
- Armour class · AC
- 16
- Level
- —
- Strength
- 10+0
- Dexterity
- 10+0
- Constitution
- 10+0
- Intelligence
- 10+0
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 2
Jump
Jump up to 3m.
3m
Movement Speed 3
Ram
Slam into an enemy creature or object. On a successful save, the target still takes half damage.
1.5m
Dexterity saving throw
Bonus Action
Possible damage types
Fire
Traits 2
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkness Rules
No game description available.
1 internal effects have no display name.
Initial conditions and difficulty effects 1
Hellish Sphere
Enemies and objects within 3m of the sphere at the end of their turn take 6d6 Fire damage. On a successful save, they still take half damage.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.