Vengeful Boar
- Hit points · HP
- 34
- Armour class · AC
- 12
- Level
- 5
- Strength
- 18+4
- Dexterity
- 12+1
- Constitution
- 16+3
- Intelligence
- 6-2
- Wisdom
- 10+0
- Charisma
- 5-3
Attacks and skills 4
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Rush
Charge forward and attack all enemies and objects in the way.
9m
Action
Possible damage types
Slashing
Rush
Charge forward and attack all enemies and objects in the way.
9m
Action
Possible damage types
Slashing
Tusk Attack
Gore a target.
0.75m
Action
Possible damage types
Slashing
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Blazing Hide
When the hellsboar is hit with a melee attack, the attacker starts
Burning for 3 turns.
Darkvision
You can see in the dark up to 12m.
Darkness Rules
No game description available.
4 internal effects have no display name.
Initial conditions and difficulty effects 2
Scorching Aura
Attacks dealt by this entity deal a bonus 1d6 Fire damage unless it is made
Wet.
Fleeting Protection
If the affected entity is attacked with Radiant damage, Raphael's protection reflects twice that amount as Fire damage and this condition ends.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.