Moonlight Sliver
- Hit points · HP
- 200
- Armour class · AC
- 24
- Level
- 11
- Strength
- 18+4
- Dexterity
- 16+3
- Constitution
- 14+2
- Intelligence
- 12+1
- Wisdom
- 14+2
- Charisma
- 18+4
Attacks and skills 7
Fly
Fly to a target position.
18m
Movement Speed
Banishing Smite (Melee)
Level 5 spell
Possibly
Banish your target to another plane of existence.
Bonus Action
Possible damage types
Force
Silvered Bulwark
Level 6 spell
Form an impenetrable barrier of moonlight around a target that follows them and makes all creatures within
Immune to damage.
Immune to damage.
18m
Bonus Action
concentration
Silvered Bulwark
Level 6 spell
Form an impenetrable barrier of moonlight around a target that follows them and makes all creatures within
Immune to damage.
Immune to damage.
18m
Bonus Action
concentration
Silvered Bulwark
Level 6 spell
Form an impenetrable barrier of moonlight around a target that follows them and makes all creatures within
Immune to damage.
Immune to damage.
18m
Bonus Action
concentration
Lunar Smite
Level 5 spell
Engulf your weapon in Selûne's light, an additional 1d6 Radiant damage and inflicting
Holy Flame on a hit.
Action
Possible damage types
Radiant
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Divine Health
The divine magic flowing within you prevents disease from affecting you.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Permanently Armed
Creature can't be disarmed.
Selûne's Ire
The Sliver can immediately deal 12d12 Radiant damage to an attacker. It can use Selûne's Ire again after its next turn.
Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 4
Lunar Legionary
Entity grants
Brand of the Silverlight to all allies and
Lunar Radiance to all foes within 18m.
Selûne's Ire
As a reaction, the Sliver can deal 12d12 Radiant damage to an attacker. It can use
Selûne's Ire again after its next turn.
Moonbeam
Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10 Radiant damage. On a successful save, targets still take half damage.
Difficulty: Balanced
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Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.