Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHuman · Act 3

Captain Grisly

← Back to list
Hit points · HP
64
Armour class · AC
17
Level
8
Difficulty
Strength
12+1
Dexterity
18+4
Constitution
12+1
Intelligence
12+1
Wisdom
10+0
Charisma
10+0

Attacks and skills 9

Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Sneak Attack (Ranged)
Deal extra damage to a foe you have Advantage against.
ActionSneak Attack Charge
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Curse of Regret
Level 1 spell
Curse a creature with regret. It takes 2d4+2 Psychic damage every turn, and becomes Vulnerable to Psychic damage.
16m Charisma saving throw
Action
Command
Level 1 spell
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.
18m Wisdom saving throw
Action concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action

Traits 5

Superior Padding

You take 1 less Bludgeoning damage.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Evasion

Your agility lets you dodge out of the way of certain spells.

When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

Uncanny Dodge

Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.