Captain Grisly
- Hit points · HP
- 64
- Armour class · AC
- 17
- Level
- 8
- Strength
- 12+1
- Dexterity
- 18+4
- Constitution
- 12+1
- Intelligence
- 12+1
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 9
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Sneak Attack (Ranged)
Deal extra damage to a foe you have
Advantage against.
Advantage against.
ActionSneak Attack Charge
Brace (Ranged)
Spend 6m of your
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Curse of Regret
Level 1 spell
Curse a creature with regret. It takes 2d4+2 Psychic damage every turn, and becomes
Vulnerable to Psychic damage.
Vulnerable to Psychic damage.
16m
Charisma saving throw
Action
Command
Level 1 spell
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.
18m
Wisdom saving throw
Action
concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 5
Superior Padding
You take 1 less Bludgeoning damage.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Evasion
Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.Uncanny Dodge
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.