Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedFiend · Act 3

Cursed Imp

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Hit points · HP
96
Armour class · AC
13
Level
12
Difficulty
Strength
6-2
Dexterity
17+3
Constitution
13+1
Intelligence
11+0
Wisdom
12+1
Charisma
14+2

Attacks and skills 5

Fly
Fly to a target position.
18m
Movement Speed
Ray of Sickness
Level 6 spell
Possibly Poisons the target.
18m
Action
Possible damage typesPoison
Dash
Cover more distance this turn: double your movement speed.
Action
Caustic Claws
Lash out with acid fingernails.
1.5m
Action
Possible damage typesSlashingAcid
Sting
Sting a creature.
1.5m
Bonus Action
Possible damage typesPoisonPiercing

Traits 6

Alert

You gain a +5 bonus to Initiative and can't be Surprised.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Mortal Reminder

When you land a Critical Hit against a creature, that creature and any nearby enemies must succeed a Wisdom Saving Throw or become Frightened until the end of their next turn.

Darkvision

You can see in the dark up to 12m.

Devil's Sight

You can see normally in darkness, both magical and non-magical, to a distance of 24m.

Darkness Rules

No game description available.

1 internal effects have no display name.

Initial conditions and difficulty effects 1

Caustic Retort

Whenever you take damage, reflect it back at your attacker threefold as Acid damage.

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.