Poltergeist
- Hit points · HP
- 40
- Armour class · AC
- 14
- Level
- 8
- Strength
- 1-5
- Dexterity
- 14+2
- Constitution
- 11+0
- Intelligence
- 10+0
- Wisdom
- 10+0
- Charisma
- 13+1
Attacks and skills 6
Fly
Fly to a target position.
18m
Movement Speed
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Withering Touch
Level 4 spell
Touch a nearby creature and pour your fetid magic through its very soul.
1.5m
Action
Possible damage types
Necrotic
Telekinetic Thrust
Shove a target with your mind.
9m
Strength saving throw
Action
Possible damage types
Force
Forceful Throw
Throw an item at a creature, wounding it and possibly knocking it
Prone.
18m
Dexterity saving throw
Action
Possible damage types
Bludgeoning
Forceful Throw
Throw an item at a creature, wounding it and possibly knocking it
Prone.
9m
Dexterity saving throw
Action
Possible damage types
Bludgeoning
Traits 8
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Ethereal
Affected entity is incorporeal and can't be
Shoved,
Thrown, or used as an
Improvised Weapon.
Incorporeal Movement
Opportunity Attacks against you have
Disadvantage.
Disadvantage.Careful Veil
This creature has
Disadvantage on Dexterity
Saving Throws while
Invisible.
Disadvantage on Dexterity
Saving Throws while Unearthly
This creature is
Immune to Falling damage.
Immune to Falling damage.Innate Invisibility
Darkness Rules
No game description available.
5 internal effects have no display name.
Initial conditions and difficulty effects 2
Invisible
This invisible creature has
Advantage on
attacks and imposes
Disadvantage on enemy attacks and can only be revealed through magical means.
Advantage on
attacks and imposes
Disadvantage on enemy attacks and can only be revealed through magical means.Difficulty: Balanced
No game description available.
4 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.