Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedGhost · Act 3

Tormented Soul

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Hit points · HP
48
Armour class · AC
14
Level
8
Difficulty
Strength
14+2
Dexterity
16+3
Constitution
12+1
Intelligence
10+0
Wisdom
10+0
Charisma
10+0

Attacks and skills 10

Fly
Fly to a target position.
18m
Movement Speed
Dash
Cover more distance this turn: double your movement speed.
Action
Multiattack
Exploit a befuddled mind, striking out multiple times at a Confused target.
1.5m
Action
Possible damage typesBludgeoningNecrotic
Multiattack
Strike out multiple times at an Unnerved target.
1.5m
Action
Possible damage typesBludgeoningNecrotic
Withering Touch
Level 4 spell
Touch a nearby creature and pour your fetid magic through its very soul.
1.5m
Action
Possible damage typesNecrotic
Telekinetic Thrust
Shove a target with your mind.
9m Strength saving throw
Action
Possible damage typesForce
Forceful Throw
Throw an item at a creature, wounding it and possibly knocking it Prone.
18m Dexterity saving throw
Action
Possible damage typesBludgeoning
Forceful Throw
Throw an item at a creature, wounding it and possibly knocking it Prone.
9m Dexterity saving throw
Action
Possible damage typesBludgeoning
Animus Screech
Screech into your target's soul, wounding them and possibly inflicting Confusion.
Wisdom saving throw
Action
Possible damage typesPsychic
Unnerving Screech
Screech into your target's soul, wounding them and possibly making them Unnerved.
Wisdom saving throw
Action
Possible damage typesPsychic

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Ethereal

Affected entity is incorporeal and can't be Shoved, Thrown, or used as an Improvised Weapon.

Incorporeal Movement

Opportunity Attacks against you have Disadvantage.

Darkness Rules

No game description available.

3 internal effects have no display name.

Initial conditions and difficulty effects 0

2 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.