Cordrane the Recent
- Hit points · HP
- 42
- Armour class · AC
- 11
- Level
- 5
- Strength
- 10+0
- Dexterity
- 12+1
- Constitution
- 12+1
- Intelligence
- 16+3
- Wisdom
- 12+1
- Charisma
- 10+0
Attacks and skills 6
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ray of Sickness
Level 1 spell
Possibly
Poisons the target.
18m
ActionLevel 1 spell slot
Possible damage types
Poison
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Blindness
Level 2 spell
Attack Rolls against it have
Advantage and the foe attacks with
Disadvantage.
18m
Constitution saving throw
ActionLevel 2 spell slot
Bone Chill
cantrip
Prevent the target from healing until your next turn. The target cannot help
Downed characters. An undead target receives
Disadvantage on
Attack Rolls.
Downed characters. An undead target receives
Disadvantage on
Attack Rolls.
18m
Action
Possible damage types
Necrotic
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Dwarven Resilience
You have
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.