Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardGhost · Act 3

Tribunal Ghost

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Hit points · HP
18
Armour class · AC
12
Level
3
Difficulty
Strength
11+0
Dexterity
15+2
Constitution
12+1
Intelligence
10+0
Wisdom
11+0
Charisma
14+2

Attacks and skills 4

Fly
Fly to a target position.
18m
Movement Speed
Shroud Self
Wrap yourself in shadows to become Invisible.
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Ethereal

Affected entity is incorporeal and can't be Shoved, Thrown, or used as an Improvised Weapon.

Permanently Armed

Creature can't be disarmed.

Darkness Rules

No game description available.

3 internal effects have no display name.

Initial conditions and difficulty effects 1

Aura of Murder

Nearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.