Tribunal Ghost
- Hit points · HP
- 18
- Armour class · AC
- 12
- Level
- 3
- Strength
- 11+0
- Dexterity
- 15+2
- Constitution
- 12+1
- Intelligence
- 10+0
- Wisdom
- 11+0
- Charisma
- 14+2
Attacks and skills 4
Fly
Fly to a target position.
18m
Movement Speed
Shroud Self
Wrap yourself in shadows to become
Invisible.
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Ethereal
Affected entity is incorporeal and can't be
Shoved,
Thrown, or used as an
Improvised Weapon.
Permanently Armed
Creature can't be disarmed.
Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 1
Aura of Murder
Nearby hostile creatures become
Vulnerable to Piercing damage, unless they are Resistant or
Immune to it.
Vulnerable to Piercing damage, unless they are Resistant or
Immune to it.1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.