Mortarch Gracie Scyre
- Hit points · HP
- 78
- Armour class · AC
- 18
- Level
- 10
- Strength
- 14+2
- Dexterity
- 12+1
- Constitution
- 18+4
- Intelligence
- 12+1
- Wisdom
- 18+4
- Charisma
- 14+2
Attacks and skills 7
Spirit Guardians
Level 3 spell
Call forth spirits to protect the area around you.
ActionLevel 4 spell slot
concentration
Turn Undead
Pray to
Turn all undead that can see you.
Wisdom saving throw
ActionChannel Divinity
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Weakening Strike
This non-lethal attack possibly inflicts
Weak Grip, hindering the target's attacks.
Action
Spiritual Weapon: Maul
Level 2 spell
Create a floating, spectral maul.
18m
Bonus ActionLevel 2 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Backbreaker
Possibly knock your enemy
Prone.
Action
Traits 2
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 1
Sanctuary
Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive
Sanctuary Blocked for 1 turn.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.