Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHalf-Orc · Act 3

Jord

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Hit points · HP
96
Armour class · AC
12
Level
11
Difficulty
Strength
20+5
Dexterity
12+1
Constitution
18+4
Intelligence
9-1
Wisdom
12+1
Charisma
8-1

Attacks and skills 10

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Poison Spray
cantrip
Project a puff of noxious gas.
3m Constitution saving throw
Action
Possible damage typesPoison
Dash
Cover more distance this turn: double your movement speed.
Action
Flame Blade
Level 2 spell
Conjure a flaming scimitar in your hand that deals 5d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius.
Bonus ActionLevel 6 spell slot
Wild Shape: Fire Myrmidon
Take the shape of a fire myrmidon.
Bonus ActionWild Shape Charge 2
Hold Person
Level 2 spell
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.
18m Wisdom saving throw
ActionLevel 2 spell slot concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Nature's Ward

You can't be Charmed or Frightened by elementals and fey. Disease and poison also no longer affect you.

Primal Strike

While in beast form, your attacks count as magical for the purpose of overcoming Resistance and Immunity to non-magical damage.

Wild Strike

You can make an additional attack after making an Unarmed Strike while in Wild Shape.

Improved Wild Strike

You can make 2 additional attack after making an Unarmed Strike while in Wild Shape.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.