Rion
- Hit points · HP
- 87
- Armour class · AC
- 13
- Level
- 11
- Strength
- 9-1
- Dexterity
- 14+2
- Constitution
- 16+3
- Intelligence
- 12+1
- Wisdom
- 20+5
- Charisma
- 8-1
Attacks and skills 12
Melf's Acid Arrow
Level 2 spell
Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn.
18m
ActionLevel 2 spell slot
Possible damage types
Acid
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Poison Spray
cantrip
Project a puff of noxious gas.
3m
Constitution saving throw
Action
Possible damage types
Poison
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Heat Metal
Level 2 spell
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive
Disadvantage on
Attack Rolls and
Ability Checks.
Disadvantage on
Attack Rolls and
Ability Checks.
18m
Constitution saving throw
ActionLevel 2 spell slot
concentration
Weakening Strike
This non-lethal attack possibly inflicts
Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Backbreaker
Possibly knock your enemy
Prone.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Sunbeam
Level 6 spell
A beam of brilliant light sears and
Blinds all creatures in its path.
Constitution saving throw
ActionLevel 6 spell slot
concentration
Possible damage types
Radiant
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Nature's Ward
You can't be
Charmed or
Frightened by elementals and fey. Disease and poison also no longer affect you.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.