Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHigh Half-Elf · Act 3

Rion

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Hit points · HP
87
Armour class · AC
13
Level
11
Difficulty
Strength
9-1
Dexterity
14+2
Constitution
16+3
Intelligence
12+1
Wisdom
20+5
Charisma
8-1

Attacks and skills 12

Melf's Acid Arrow
Level 2 spell
Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn.
18m
ActionLevel 2 spell slot
Possible damage typesAcid
Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Poison Spray
cantrip
Project a puff of noxious gas.
3m Constitution saving throw
Action
Possible damage typesPoison
Dash
Cover more distance this turn: double your movement speed.
Action
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Heat Metal
Level 2 spell
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack Rolls and Ability Checks.
18m Constitution saving throw
ActionLevel 2 spell slot concentration
Weakening Strike
This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Backbreaker
Possibly knock your enemy Prone.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Sunbeam
Level 6 spell
A beam of brilliant light sears and Blinds all creatures in its path.
Constitution saving throw
ActionLevel 6 spell slot concentration
Possible damage typesRadiant

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Nature's Ward

You can't be Charmed or Frightened by elementals and fey. Disease and poison also no longer affect you.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.