Echo of Illasera
- Hit points · HP
- 71
- Armour class · AC
- 12
- Level
- —
- Strength
- 17+3
- Dexterity
- 14+2
- Constitution
- 10+0
- Intelligence
- 17+3
- Wisdom
- 14+2
- Charisma
- 11+0
Attacks and skills 9
Fly
Fly to a target position.
18m
Movement Speed
Counterspell
Level 3 spell
Try to stop a spell being cast.
18m
ReactionLevel 3 spell slot
Death Ward
Level 4 spell
Protect a creature from death. The next time damage would reduce it to 0
hit points, it remains conscious with 1 hit point left.
hit points, it remains conscious with 1 hit point left.
1.5m
ActionLevel 4 spell slot
Freedom of Movement
Level 4 spell
Snap an ally out of any
Stun.
Difficult Terrain can't slow them down, and they can't be magically
Paralysed or
Restrained.
1.5m
ActionLevel 4 spell slot
Greater Restoration
Level 5 spell
Touch a creature and negate any
Charm,
Petrification,
Stun, or curse afflicting it.
1.5m
ActionLevel 5 spell slot
Haste
Level 3 spell
Target yourself or an ally to become
Hastened: gain an action, become faster and gain +2 to
Armour Class.
Armour Class.
9m
ActionLevel 3 spell slot
concentration
Lesser Restoration
Level 2 spell
Cure a creature from disease, poison, paralysis or blindness.
1.5m
ActionLevel 2 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Traits 8
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Ethereal
Affected entity is incorporeal and can't be
Shoved,
Thrown, or used as an
Improvised Weapon.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Incorporeal Movement
Opportunity Attacks against you have
Disadvantage.
Disadvantage.Metamagic: Distant Spell
Increase the range of spells by 50%. Melee spells get a range of 9m.
Costs 1 Sorcery Point per spell.
Costs 1 Sorcery Point per spell.
Turn Resistance
Affected entity has
Advantage on
Saving Throws against any effect that turns undead.
Advantage on
Saving Throws against any effect that turns undead.Darkness Rules
No game description available.
3 internal effects have no display name.
Initial conditions and difficulty effects 1
Bhaalspawn Essence: Illasera
When Illasera's ghost dies, Sarevok will be permanently
Hastened and will be unaffected by
Paralysis,
Restraints, or any attempts to reduce his movement speed.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.